Gamechanger: Digital Media plus Student-centered, Immersive, Peer-led Learning

“In the middle of one of the hottest and driest summers on record, twenty Austin, TX, area high school students showed up for school everyday for four weeks. While the four-week project took place inside a school, how the students worked, the roles they assumed, and what they produced was a total redesign of school and what it means to be a learner. Their mission: create a casual video game for AMD that highlights the green architecture that earned the company’s Lone Star Campus (based in Austin) a gold certified Leadership in Energy and Environmental Design (LEED) honor.  A local game development company was recruited to evaluate the games and select one to be featured on AMD’s website.

Over the four weeks I spent several hours with the students, attended some of the fieldtrips that were arranged for them, and followed the evolution of their games from mere ideas, sketches, and paper prototypes to playable demos. I observed how digital media, peer-to-peer learning ecologies, student-centered processes, and immersive, open, and playful educational environments can transform the lives of schools and, most important, the lives of young learners.”

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